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Winterfall Update Soulstone Survivors: New Weapons, Skills, and Secrets!

Welcome to the guide for how to find the Bumble’s Lair with their 3 achievements and seasonal skills. Finally! The Soulstone Survivors Winterfall Update is here with lots of interesting turns.

Majorly, this Soulstone Survivors Winterfall Update is all about new weapons and skills and it also required multiple systems that are built from the ground up to allow us to develop new content much faster. 

New content:

– Holiday Event: 22 Dec – 05 Jan

Guaranteed to find Bumble’s Lair for a limited time to unlock secret achievements! Lair will be harder to find after the event.

8 New craftable weapons in Winterfall Update Soulstone Survivors:

Paladin: Harbinger of Justice

Chaoswalker: Artifact of Corruption

Assassin: Curved Daggers

Legionnaire: Jupiter’s Reach

Beastmaster: Nature’s Fury

Elementalist: Scepter of Frost

Necromancer: Life Harvester

Death Knight: Greatsword of Doom

– 19 new active skills:

Paladin: Hammer of Justice, Penance

Assassin: Twin Daggers, Smoke Bomb

Death Knight: Unholy Aura, Reap

Necromancer: Unholy Bolt, Ancient Curse

Legionnaire: Jupiter’s Spear, Summon Infantry

Beastmaster: Wild Strike, Summon Swamp Boar

Elementalist: Severe Cold, Freezing Blow

Chaoswalker: Seeking Chaos, Aura of Chaos

All characters: Secret1, Secret2, Secret3

Rune changes in Winterfall Update Soulstone Survivors:

Now you can also pick starting skills multiple times with Singular Focus;

Starting skills can now be selected by other characters with the use of a Mastery rune;

Fixed issue where Mastery runes sometimes would yield inconsistent results, often adding less than 6 skills to the pool;

Mastery runes will not add the same skill twice if you have two masteries that would apply for the same skill, it will always try to add unique skills if possible;

Skill changes:

Added new Seasonal skill type;

Smoke Bomb is now an Assassin class skill, and Backstab is now a weapon skill;

Changed how skills that deal extra damage on critical strike work to be an actual multiplier on top of the damage, instead of an additional Critical Damage Modifier, increasing their effectiveness considerably;

Increased the speed-up rate of Arcane Conjuration and Call Lightning skills so they don’t accumulate as much;

Paralysis extra direct damage per stack increased from 0.5% to 1%;

Arcane Blade cooldown reduced from 10 to 8.5 seconds;

Arcane Rift cooldown reduced from 12 to 10 seconds;

Arcane Disk damage increased from 450 to 480;

Arcane Disk cooldown reduced from 5.5 to 5.2 seconds;

Backstab damage increased from 150 to 300;

Backstab now also applies an 800 damage hemorrhage if you are behind the target;

The beacon of Light area increased by 40%;

Beacon of Light damage increased from 52 to 80;

Bladed Chakram damage increased from 50 to 120;

Bladed Chakram rot damage was reduced from 500 to 450;

Bladed Chakram cooldown reduced from 7 to 6 seconds;

Blizzard damage increased from 625 to 875;

Bomb Barrage damage increased from 70 to 85;

Chain Lightning cooldown reduced from 8 to 6 seconds;

Chain Lightning damage increased from 230 to 400;

Chain Lightning jumps increased from 5 to 7;

Chaos Bolt projectile moves slower and can fire more secondary bolts;

Chaos Bomb maximum damage increased from 700 to 1000;

Chaos Totem projectiles move slower and can fire more secondary bolts;

Combustion Burn damage increased from 60 to 70;

Death Claw maximum damage increased from 500 to 1000;

Demolish damage increased from 200 to 300;

Demolish wave damage increased from 50 to 100;

Fire Shield damage increased from 40 to 50;

Fire Shield burn damage increased from 100 to 120;

Firewall burn damage increased from 400 to 480;

Firewall cooldown reduced from 12 to 11 seconds;

Frostbolt cooldown reduced from 2 to 1 second;

Frostbolt damage was reduced from 330 to 300;

Glacier damage increased from 650 to 900;

Glacier area increased by 30%;

Heroic Strike now properly multiplies damage by 3 on critical strikes;

Holy Fire now properly multiplies damage by 3 on critical strikes;

Ice Vortex now applies approximately 30% fewer stacks of Slow;

Intimidating Shout cooldown reduced from 20 to 18 seconds;

Intimidating Shout duration increased from 6 to 8 seconds;

Lightning Bolt cooldown reduced from 6 to 5 seconds;

Lightning Bolt damage increased from 310 to 700;

Lightning Bolt Dazed increased from 8% to 10%;

Poison Bomb damage increased from 40 to 100;

Poison Bomb poison damage was reduced from 500 to 450;

Poison Bomb cooldown reduced from 5 to 4;

The scent of Blood cooldown increased from 30 to 34 seconds;

Shield Bash skill no longer stuns targets, which is the intended behavior;

Shrapnel Bomb damage increased from 200 to 270;

Shrapnel Bomb sub-projectile damage increased from 30 to 45;

Smite cooldown reduced from 7 to 6 seconds;

Sniper Shot now properly multiplies damage by 5 on critical strikes;

Summon Battle Moose Horn attack damage reduced from 300 to 150;

Summon War Tiger bite attack no longer applies a Bleed for 300 damage, but still applies Wounds;

Summon War Tiger claw attack no longer applies Fragility, but still applies Bleed for 300 damage;

Summon War Tiger claw attack damage reduced from 150 to 80;

Templar’s Verdict area increased by 30%;

Templar’s Verdict now properly multiplies damage by 3 on critical strikes;

Thrust damage increased from 60 to 90;

Thunder Clap area increased by 25%;

Thunder Clap cooldown reduced from 9 to 5 seconds;

Thunder Clap damage increased from 610 to 1100;

Thunder Strike cooldown reduced from 8 to 6 seconds;

Thunder Strike damage increased from 500 to 1300;

Venomous Strike damage increased from 70 to 120;

Venomous Strike poison damage was reduced from 250 to 220;

Weakening Grenade damage increased from 240 to 350;

Weakening Grenade cooldown reduced from 7 to 6 seconds;

Whirlwind damage increased from 110 to 140;

Whirlwind cooldown reduced from 1.5 to 1.4 seconds;

Enemy changes:

Corrupted Paladin:

Templar’s Verdict damage was reduced from 25 to 20;

Templar’s Verdict charge time increased from 1.2 to 2 seconds;

Holy Fire charge time increased from 1.2 to 2 seconds;

Holy Fire projectile spread was reduced considerably;

Holy Fire projectile speed was reduced considerably;

Holy Fire damage was reduced from 15 to 8;

Corrupted Death Knight:

Obliterate charge time increased from 1.2 to 1.6 seconds;

Shadow Spikes charge time increased from 1.2 to 1.6 seconds;

Lords of the Void:

Added minimum cooldown to most Lord of the Void skills, so at very high levels they will still use all of their skills instead of always prioritizing the same skill;

Map: The Frozen Wastelands

Let’s enter the Frozen Wastelands  (Map 4, Snow map, Winter map, etc) at the Curse intensity 34+, and to unlock this map, defeat 4 Bosses from the previous map, 3 from the previous map, and 2 from the previous.

Map: The Frozen Wastelands

The 5 Winter Sigils

There will be 5 large Winter Sigils that are laid across the Winter Map in a pentagonal/star shape. They are colored the same as the 5 Soulstones dropped from each wave of bosses. To activate the sigils, the order is going to be the same as the Soulstone dropped by the bosses. Red, Blue, Yellow, Green, and Purple, ignore the Minor Soulstones.

-> Red, Blue, Yellow, Green, and Purple, ignore the Minor Soulstones. 

Red Sigil

At the start of the game, just keep walking directly to the bottom right side of the map to meet the Red Winter Sigil. Kill the boss from the first wave (400 km) on the Red Sigil, the boss must die inside the Sigil, which would drop the red Soulstone and light up the Sigil. When activated, you can tell the Sigil’s color, you may ignore it for the rest of the run.

Red Sigil
Red Sigil Winterfall update

Blue Sigil

Once activated, the Red Sigil moves directly to the center left of the map to meet up with the Blue Sigil. Like before, kill the boss from the second wave (850 kills) on the Blue Sigil, the boss must die inside the Sigil that would drop the blue Soulstone and light up that sigil.

Blue Sigil
Blue Sigil winterfall update

Yellow, Green, and Purple Sigils

You are meant to understand now what’s going on. Kill each wave of the boss on that sigil in the order Red -> Blue -> Yellow -> Green -> Purple. Their positions on the map are bottom right -> center left -> top right -> bottom center -> top center, making a star shape! You should see the Christmas Portal at the end of the run as long as you have all 5 sigils lit up.

Yellow Sigils
 Green Sigils
Purple Sigils

Christmas Portal

When you’ve activated all 5 sigils, do not go into any of the 3 center portals. Instead, walk bottom right below the Red sigil and into the green Christmas Portal.

Christmas Portal
Christmas Portal winterfall update sousltone

Bumble, the Abominable

When you go through the portal, you may find the Secret Boss, Bumble the Abominable. You need to find him, defeat and get the secret skill and achievement.

Bumble, the Abominable
Bumble, the Abominable winterfall

Other 2 Skills and Achievements in Winterfall Update: Soulstone Survivors

Do the same things but with Curse Intensity 25+ and 34+ respectively. Any Curses work as long as you hit the threshold. Beware, he gets a bit more difficult at 34.

Other 2 Skills and Achievements in Winterfall Update
Other 2 Skills and Achievements in Winterfall Update soulstone

You will also see a significant rework to better promotion of the build flexibility. Stab into the enemies approaching the heroes with the new Magic Spear. Enemies will become tougher and more resistant and you can go on for as long as you manage!

Reet Kaur

Content Writer and Search Engine Optimizer :) As a freelancer, I specialize in writing on Technology, Digital Marketing, Travel, Business, Lifestyle, Dreams, Superstitions, Health, etc. I've worked with clients across the globe. Get in touch. My specialties include writing, editing, blogging, learning new skills, blogging, problem-solving and SEO.

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